


The chakra cost of all jutsu he casts are reduced by 1 (minimum 1).While Sumaru has at least 7 purple chakra, he gains the following: This chakra can extend above his chakra point maximum, and is lost at the end of a long rest. Sumaru can use these chakra on one jutsu or spread them across multiple, and can spend these points and his own normal chakra points on the same jutsu. These special chakra points are counted separately from his normal chakra. Some of Sumaru's features grant him "purple chakra". When Sumaru is targeted by an effect that allows her to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. Sumaru can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.Įvasion. All chakra points are regained at the end of a long rest. Sumaru has 35 chakra points which he can expend.

Skills Acrobatics +7, Arcana +7, Medicine +5, Stealth +7Ĭhakra. This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest: Some portions of the content below may not be what you expect from traditional game content. This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Its use could dramatically alter campaigns, take extreme care.
